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Old July 6th, 2009, 01:09 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game

I already said that's fine Since I plan on combining the mods with llama's mod-combining script anyway, changing eras for some of the mods is really not an issue.

With regards to amos' mods, there are at least a few of them that I don't feel are really overpowered. A number of them clearly are (like hellgate), but I am not going to dismiss all of them out of hand. If someone wants to play one of amos' mod nations and can convince me and/or enough other players that they're not overpowered, they are welcome to it.

Quote:
Originally Posted by Septimius Severus View Post
Lavaere finally gets to play Skaven.
Yeah. I knew he really wanted to so I made sure to ask him before starting the game. Of course, he gets them in another game as well (redwich) so before long he'll be all skavened out.
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