Re: Balance Issue? (From a total newb)
yeah. rock-paper-scissors is the approach to balance taken in the gaming industry most often -- just about every RTS and class-based MP (world of warcraft, team fortress 2, etc). The exception being Guildwars (and of course dominions), which also takes the scattershot approach and then ex posto facto balances (also like dominions).
and yes, IMHO scattershot is by far the best method. it is certainly given over to deeper, more creative gameplay. GW players often refer to themselves as doing "research" as they experiment with builds. just as with most dom nations, the 'classes' have very loose defining features and are mainly just the base skillsets from which players build classes. With team play there's a whole other dimension since member units can be designed to fit tightly within the team, and the 'build' goes beyond each individual character and becomes the team; such that when players say 'build' they may refer to a character or an entire team.
dominions is my fave strategy, and Guildwars is my fave MMORGP (and I ONLY do the MP). sigh... to bad I sold my account during the period of time in which I had a non-intel based computer.
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