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Old July 6th, 2009, 10:42 AM

Viajero Viajero is offline
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Default Re: Teleportig armies

Quote:
Originally Posted by NTJedi View Post
Quote:
Originally Posted by Viajero View Post
Easy enough to do for commanders (and their troops) that actually can cast teleporting spells like Gateway, Astral Travel or Stygian Path... but
Stygian Path.... was the spell ever fixed? Last time I casted the spell it only my commander arrived barely alive and the 100+ troops were gone... also the report read that I lost 9 million units. The report made it clear the spell was broken.

I recall reading it was also a spell which worked better for stealthy units.
Yes, the spell calls for every unit to pass a MR roll or die basically. Unless the unit is stealthy in which case it has only a 20% chance to be subject to the MR death attack. The caster always gets attacked irrespective of his/her stealthiness.

Risky spell indeed, unless you can afford to go with a lot of chaff type Longdead horsemen etc in which case losses may not be a big issue.
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