Re: Nation - Tomb Kings - v1.03 released (March 2009)!
E9 is much better than E8. The +4 protection is very handy on the Buried. With W9E9 + Resilience they are pretty hard to kill.
However, other blesses are also good. F9 obviously makes the Buried much more vicious. S9 makes them harder to kill (twist fate makes a big difference for fragile units like Buried, and obviously the MR is valuable too). D9 is very nasty on Asp Archers. I've had good results with all of those. I have to say that W9 has very good synergy with all of them though (more attacks for flaming weapons/asp archers, more defense makes twist fate better).
Certainly it would be worth considering say E9S9, W9S9 or F9W9 as well as other permutations.
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