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Old July 6th, 2009, 11:43 PM

Valerius Valerius is offline
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Default Re: Tourmaline - Mod Nations Game

Quote:
Originally Posted by rdonj View Post
Itza is probably the strongest overall nation currently in this game. Perhaps this is poor form on my part :P
Nah, you're the game organizer. You should be able to choose the nation you want to play.

Quote:
Originally Posted by rdonj View Post
I wouldn't say they're quite insane though. I don't think they're quite as good as the top tier vanilla nations like la ermor/ashdod/mictlan. They have significant issues to overcome, such as preposterously expensive forts and cap only mages :P I do think having their sacreds recruit everywhere is probably a bit too good. If the other players deem it necessary I am willing to limit them to cap only for this game.
Hmm, well most nations have cap only mages - just not ones as good as Itza. And the recruit anywhere Fifth Generation Slann aren't that shabby. But I don't think you should change them for the game. Anyway, I took a look at Stygia and they'll probably give you a run for your money. Units with a defense of 34+? They laugh at clumsy glamour nations with their defenses in the 20s. . Weapons with soul slay and banish to inferno?

Quote:
Originally Posted by rdonj View Post
I'm less inclined to boost haida gwaii. You've got plenty to work with
Off to convince Foodstamp to change the Haida Gwaii mod before this game begins.

Quote:
Originally Posted by rdonj View Post
Also I note that we've reached the minimum number of players. I will continue accepting sign ups for say a few more days and then I'll put the mod together. I'll give another day or two after that for people to play around with the nations and see if any bugs pop up. Then we can start.
Sounds good.

BTW, I took a look at Shahrivar and it's beautiful. Definitely would be a nice map to use.
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