Re: VS League
Interesting idea, I'd play.
In terms of nation strength (in particular early game) it's a clear issue, the normal answer is diplomacy which naturally vanishes in this system.
I propose a nation handicap system. This could either be subjectively determined by the playing group before starting; or we could have a dynamic system where each game won by a nation gives a minus 1 pretender design point for all future games, and the losing nation gains one. That should balance things out over time and provide a basis for comparison for future balance modding.
In terms of nation choice it's difficult.. either both secret or the highest ranked player (if we have a league)chooses first, giving the weaker player the advantage. That could be a good leveller.
The managed team league is also interesting, although combinations of strong players with strong nations will become devastating.
I'm sure rush strategies will be honed to a fine art if this proceeds
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