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Impressions:
I'd say you need a good 20-30 games under your belt before we can even begin to assess if you're using a nation you don't 'normally' use, and even at that point it would be 'hasn't played a ranked game with this nation'.
'a lot' should be a decreasing percentage that kicks in around game 5 (where if you've played ~80%+ with a given race you start getting penalized for using it) and gradually drops to ~20% (which still allows a little less than 1/5 games using a favored race if you really want to use a particular race over and over again). Even 20% might not be low enough. I mean, between age and race there are like 50 choices - I'd expect a well-ranked player to be at least decent with ~30 of them.
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although i dont know about the precise numbers (would have to be discussed) the system seems sound.
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On the subject of random - would you be ok with random if you got to pre-emptively veto a few races before a race was generated for you? Ie, you know you absolutely hate playing Bandar Log and Ulm, so you (publicly) veto those before races get randomed, and your random is chosen from the set of all (appropriate - MA in this case) races excluding the vetoed ones. Allowing 2-3 vetoes should be sufficient to keep people from playing races they absolutely loathe.
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if (due to this threads discussions and players favoring it) we were to use a forced random nation selection method i would say the flip side. that you choose from 3 (or 5) nations that you would like to play and they are randomized.
i would still be for exposed nations before pretender design though.
and im just plain against forced randomization :P
even more so now that we seem to be on to a system that would penalize people who only use a very limited number of nations.
i dont even think that 30 is valid. i see it as having a table loaded with tools and specializing in a few and being fairly decent with the others.
of course if somebody (possibly yourself) is good with all nations and uses them equally often then it WOULD be reflected in his ladder position provided he actually wins now and then :P
i really like the concept of penalizing players who only play a very limited number of nations and rewarding players who can use them all (and i would say that players using lots of nations are rewarded more than the others are penelized for various reasons)