Re: Tourmaline - Mod Nations Game
Thanks for the warning burnsaber. I can see a number of potential issues cropping up that I'll have to check. For example I'm pretty sure between all the mods I'm going to have to remove some of the nametype changes. I was pretty sure there would be pretty much no chance for CPCS, unfortunately, this is just about the worst game type format to fit it in. Maybe if I'm feeling really ambitious I'll look into it and see how impossible it would be.
Yeah, I figured both of you were too busy. But wow llama, that's quite a lot going on! Oh well, maybe next game.
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