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Old July 9th, 2009, 09:26 AM
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Default Re: EA Vanheim build order and long term strat

I think he's asking about EA Van.

1. Your sacred Vanheres will rack up lots of fatigue when they berserk, and it's worse if they are quickened. I'd go for a rainbow bless that will be useful on the commanders too, like E4N4W4S4. You've got no Oracle to go for a W9S9 bless, and that bless works much better with mounted sacred troops anyway. S4E4 lets you make astral rings and golems. A sleeping god will give you decent enough scales, I prefer at least neutral production.

2. I'd go dwarves and huskarls for the first little while, and indy commanders to lead the huskarls. Past turn 2, grab a few serfs to place up front and catch arrows instead of having them hit your huskarls.

3. I'm not crazy about the Vanheres. They have no shield, and once they get hit they berserk and build up fatigue, and even if they don't get killed they rack up afflictions. Your commanders with A2 or A3 can self-bless and cast Mistform; the ones with E can also cast ironskin. They work well with a Vine Shield, another reason for N on a rainbow god. A frost brand is good too.

4. Thunder Strike is nice, but Alt-3 gives you Mistform, and you need Const-4 for gear for your sacred mounted commanders. On the other hand, Evo-4 also gives Blade Wind for your dwarfs. So, (Const-4,Alt-3) or (Evo-4,Conj-3). Conj-3 gives you Summon Earthpower for better Blade Winds. Const-4 also gives you Sanguine Rods. Once you've got both of those you can go Alt-4 for Destruction.

5. Your Vanjarls and Vanadrotts are perfectly good thugs.

6. You've got Fog Warriors and Army of Foo army buffs in the late game, plus Rain of Stones from your dwarfs. With an E4S4 god you can make anti-SC golems. Blood gives you nice summonables and a chance at unique SCs. You've got a shot at getting the Earth and Air elemental royalty.
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Last edited by vfb; July 9th, 2009 at 09:39 AM..
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