Quote:
Originally Posted by chrispedersen
Quote:
Originally Posted by vfb
They heal up in combat. You only need to be in combat for one round, and then you can retreat if you like, and you will regen full HP, because regeneration (and poison, decay, etc) is applied for a bunch more rounds once you leave the battlefield.
Diseased units with regeneration do lose 1HP every year, every late winter.
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I know it used to work.. I started relying on it. However I tried it with a bunch of mictlan priests with ff's .. and it did *not* work.
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Tested with Machacka, using fetishes and rings of regen. The .trn and fthrlnd files are attached (zipped).
Both healing-in-battles and delay-of-health-loss work as advertised.
As a side note, isn't the delay of health loss more useful? If I remember the statistics lch gave a while back, the odds for getting a gem are something like this:
full health -> 1/3 (or less) chance
-1 health to -2 health -> 2/3 chance
-3+ health -> 100% chance
So by those numbers it is most effective to "pause" the health loss after 3 hitpoints have been lost to provide the most gems. Unless you are looking to conserve your regen rings (as they are expensive, doubling the cost of the fetish) in which case you could pass around the ring and run them out to battles (though then you have to keep your vulnerable fever fetish factory -fff- near the front lines, along with requiring more micro than simply hiring new commanders would).