Well, um, you could get the feel of hyperspace by distributing an edited map with a number of nebulae sectors which render shields useless.
Also, might be nice to stick in the grav lance and the energy torps as in 'The Short Victorious War' (or was it one of the other ones?) So you have a massive shield depleter or something that takes hideous amounts of time to reload, and then torps that do a lot of damage but only to unshielded targets. And make sure everyone has shield tech so they can't complain
It would be really cool if you could replicate the effects of the nodes in combat, because in tactical combat at least you would then have to really manoeuvre for ideal firing position. But there aren't any shield arcs in the game
I would suggest that you mark out the speed difference between the classes for combat, because while the bigger ships survive by sticking to a wall formation and drenching the opposition in missiles, the smaller ships depend on their manoeuverability to survive. Maybe gently nudge their defensive bonus?
I like the idea of the mount system for the propulsion system.... you can buy more speed but it'll cost you space and bucks

But you might want to give them a heck of a damage resistance because otherwise it will be real easy to cripple ships.
One other thing I like the idea of is adding a Damage Control Parties component to the ship. Sort of a scaled-down Version of a Repair Bay.
That's all the idea I have at the moment....
[EDIT] spelling
[ June 19, 2002, 03:16: Message edited by: Marvin Kosh ]