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Old June 19th, 2002, 04:18 AM

Phoenix-D Phoenix-D is offline
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Default Re: Honor Harrington Mod Discussion

The hyperspace map thing is too limited, really, and still doesn't quite fit.

There is no "can't hurt shields" damage type in SE4. So the energy torps (from On Basilk Station BTW) would have to be toned down in power.

I suppose I could make all weapons EXCEPT the torps do 4x to shields, then have the torps skip armor..

re: the nodes: I'm probably going to make them provide high amounts of ECM, simulating the fact that you can't hit a third of the ship. And after all, in the HH universe if you lose the wedge in combat.. you're screwed. Loosing a lot of ECM would hurt pretty badly too.

The smaller ships do tend to manuver more, probably because the *can* manuver more, where the others tend to close in for massed PD fire. So the smaller ships will have higher inherent ECM, and the larger ships will want to use the Wall formation (or varients) for the extra missile defense.

The nodes will be pretty big; I'm representing the entire system in two parts, so those parts will be bulky. Engine destroyers don't really fit HH tech anyway, so they'll probably be out.

Phoenix-D

[ June 19, 2002, 03:22: Message edited by: Phoenix-D ]
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