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Old July 15th, 2009, 03:33 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Hey Suhiir,

So I got it completely wrong.

I get the idea now, it could be intersting for rescue missions, though you can simulate a helo to be rescued by setting its move ability to 0 and reduce weight so it can be carried away. Mind you, a helo with 0 speed will still attempt "evasive maneuvers" when targeted, don't ask me how exactly.

I ran a couple of experiments, and helicopters and crew bailout don't mix well:

-Hitting @ with a helo selected lands it, no more move for the turn, no crew coming out, it is ready to go next turn as if it was landed as usual.

-Tried to airdrop helos to force crew bailout, doesn't work. The helo lands apparently like an infantry unit ('unit lands' message, no damage as far as I have seen) and is then fit to go immediately. For some reason the altitude check goes away after landing, but it doesn't prevent the helo from moving, apparently with its original move class.
Again, you will have to edit the helo weight in the scenario editor with 'D' to try this.

If someone gets different results please reply, but for now if you want to be able to uncrew helos, something needs to be modified in the game.

Come to think of it, there are a couple of additions I think would be interesting in this regard:

-The ability to bail out crews during deploy phase of scenarios.

-And optionally the ability ot destroy abandoned vehicles so they cannot be reoccupied.
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