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Old July 16th, 2009, 09:05 AM
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Default Re: Nation Guide for Marverni

I agree with Executor about an awake pretender. Not only do you end up with more gold income, he can take high resource provinces bordering your capitol, allowing you to build more troops or better troops. Same with the luck scales, Marverni PD is actually pretty decent against barbarians, so you don't need to worry too much about bad events.

But I don't think you should put blood on your SC god. The only Marverni SC god it's cheap to add blood to is the Ghost King, and no way can you afford an awake Dom-9 GK even. I really think indy commanders (as cheap as possible) can pull in enough blood for Marverni to dabble a bit and do some sacrificing.

If you want 120 points for scales and an awake SC god who can attack on turn 2, I think you're stuck with (CBM):

A4F4 Dom-6 Phoenix
pathless Dom-9 Wyrm or Manticore (I usually take Dom-10 on a Wyrm & never tried the Manticore)
E5 Dom-5 Cyclops (I've never tried a Cyclops without Awe, but protection is good)
pathless Dom-10 Bull (Haven't tried this either, but looks like it might work)
maybe a Father of Winters (If you can freeze everyone before you take too much damage)
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