Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
They should most definitely NOT have those magic paths. When you're using the tourmaline mod, you can't have any other mods enabled. At all, including CBM (I included it in the tourmaline.dm). Or you will have serious bugs because of the wide range of unit ids that are used. I'm not sure what would be giving the oldbloods quite that much magic but I can assure you they will not be so obscene in our game.
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