Re: Conceptual Balance Mod 1.5
I don't find it's that bad.. not worse than bad plague events that's for sure
One turn's buying mages is no big deal - you are normally cash limited early anyway so you make it up the next couple of turns in useful purchases. One turn's lost research hurts but again isn't excessive, and further into the game you can choose to spread out your mages or take the risk.
The rebuild cost is possibly the worst of it early on, but again it isn't a game killer, and if you took misfortune scales, well, that's the cost.
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