Re: CarCrash - EA Game - CBM - (Running)
Pangaea sent their "All NAP's void" notice on turn 62 (in-game message). By my reckoning (although this is just my view of an NAP timetable) if the NAP's were 3-turn NAP's, any attacks that were ordered this turn would be valid.
Turn 62 - Turn 1 of notice
Turn 63 - Turn 2 of notice
Turn 64 - Turn 3 of notice, hostile orders may be issued if so wished.
Turn 65 - All 3-turn NAP's are officially over, and any attacks that occur were valid with regards cancelling the NAP.
Also, the game status page states that no NAP's in this game are inviolable, so any player in the game could choose to violate any NAP at any time if they wished. So if Pan are turned AI, and the AI decided to attack, then the AI would simply be choosing to violate the NAP's (if the NAP's were longer than 3 turns), which is fine IMO, and one of the features of this particular game, as was stated before sign-ups.
I have PM'ed Executor to see what the situation is regarding a sub, but my intentions are to find someone to turn Pan AI this turn (and within the hour) if no sub if found. I don't see how letting them stale again is correct though.
For the record I have done my turn on the assumption that Pan are still human controlled, as I don't believe in issuing orders just to take advantage of AI-turning nations.
|