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Originally Posted by Lurker_at_Threshold
I also like the suggestion of Abdul Alhazard as a hero. Particularly one with an impressive array of Blood, Astral, and Death balanced out with a terminal case of insanity.
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Yes. I should bang my head on the wall for not including it in my own mod's original post. Considering Dominions 3 has significant lovecraftian refrences already (MA and LA R'lyeh as a whole and atlantians especially) it would suit perfectly to an arabic nation.
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Middle era should definitely be the high water point of the Caliphate and the land of 1001 nights. Holy magic should be emphasized, with viable bless strategies on the part of dervishes and Jinn summons. The army would be generally light/ with most of the heavy infantry/cavalry stemming from costly Turkic mercenaries. It would be cool to have sufi mystics, as spies/stealthy preachers. I think it would be interesting, but unnecessary for the nation to be able to summon chaff, flambeau wielding angels with holy/fire casters.
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Regarding that I thought someone's suggestion was awesome. It was that the MA version should have skilled and mobile, if less organized (represented by lower morale) light beduin type troops, atleast some of them with stealth and heavier, mainly unmounted, troops with ornate jewelled armors from the grand cities of the Caliphate.
For MA, the troops could be something roughly like this:
All falchions are replacable with a curved sword of choice. City guards and non-beduin cavalry atleast probably should have pretty good stats but also should cost a bit more than their stats warrant.
Troops:
- Militia
- Archer (relatively lightly armored, shortbow)
- Infantry (spear, shield, relatively light armor)
- Infantry (falchion, shield, relatively light armor)
- Beduin cavalry (falchion or light lance?, shield, light armor, stealth)
- Beduin horse archer (shortbow, falchion?, light armor, stealth)
- Cavalry (light lance?, shield?, medium armor)
- City Guard (relatively heavy armor, falchion, shield, castle defence bonus. A bit of gold yellow in the metal parts of armor)
- Some sort of a capital only real elite/noble unit (pretty heavy armor, falchion, shield, good skill)
- Dervish (The two falchion weakly armored but highly skilled sacred unit I've drawn sprites for and idea of which I absolutely love)
Commanders:
- Imam (H1 priest)
- Beefed up imam (H3 priest, capital only)
- Grand Vizier (a high skilled mage, probably emphasis on air and fire, but should have considerable other paths too. Astral maybe? Capital only. Might need a new name. I really like the idea that the best scholars come from the great minaret of the capital)
- Vizier (a less skilled mage that still is good enough to be able to cast useful combat spells of fire and/or air, probably randoms so that most of them have fire or air 2 atleast. One level of astral as possible random path?)
- Mystic (S1, H1, Stealthy)
- Beduin commander (mounted troop that's pretty much equipped like the mounted beduins)
- Guard Captain (a city guard commander)
- Assassin of some sort probably? Maybe the generic one?