Re: EA al-Nadim - The thousand and one nights (WIP)
Here's some more units. Most are just improved older sprites though. Remember, instead of EA I've decided this is MA. All that recruitable djinn stuff suits better for EA.
The descriptions in the image are just preliminary and do apparently lack helmets, which will mostly be reinforced leather caps and iron caps.
The image is lacking atleast:
- Scout (shortbow, scimitar, reinforced leather, stealth)
- Assassin (the generic one should be fine)
- Commander (armed like scimitar infantry)
- Mubarizun commander (armed like a mubarizun)
- Beduin leader (armed like a beduin raider)
I also have considered the following:
- Some capital only H3 priest
- Mystic (1S, 1H, stealthy, sacred, possibly a spy?)
- Some sort of scholar (= researcher) unit might suite quite well. I reckon it's either mystic or scholar though. Could be capital only.
- Some other chainmail armored cavalry unit
- A camel rider is an intriguing idea, but what purpose does it serve? Worse cavalry with wasteland survival isn't really a good enough niche to be worth it in most cases, and I think most if not all units deserve wasteland survival anyway. The EA version of this nation could have less horses and more camels as a theme of horses being rare though.
- Grand Vizier might be a capital only unit. Depends on how powerful the nation will end up being. The main mages won't be sacred, so that'll make them less powerful anyway though.
- Mubarizun are probably capital only, atleast if they're good enough. I might also call them with some other name, but this name shall suit for the time being.
- I am not happy with the magic paths of the two mages, but it's pretty hard to figure out what'd suit well. Current setup would probably make viziers too useless in combat.
Should the beduins be stealthy by the way? If so, should they have regular leather instead of reinforced leather? I'm a bit in between.
I did decide I'll make scimitars instead of using falchions. I guess they'll have the same stats as a longsword. That'll increase the survivability of sword infantry too.
Last edited by elmokki; July 21st, 2009 at 11:59 PM..
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