Re: MA Bretonnia: Compulsory hype/brainstorming thread.
I think berserk in dom3 represents something very different from the impetuous nature of knights. I mean in dom3 a berserk unit is one that goes so absolutely crazy that nothing can rout it - it simply fights to the death with no fear or awe, disregarding defence and becoming harder to hurt (to an extent defined by the berserk stat).
The knights errant in warhammer, iirc, simply have to charge an enemy if they can - unless you have them somehow /start/ the battle berserk, then you can't represent this in dom3 anyway, other than with auto spawned battlefield summons of troops (which will just be on default orders).
Errants already have interesting stats for knights, since their resource cost and prot is knight level, but their stats are basically just 10s.
I think the best hope of having Breton armies act in a Breton way is simply to draw up a short set of rules for players who use them (which are obviously optional). Something like -
1. No Knights to be led by non noble commanders.
2. No Knights behind peasants in deployment.
3. Errants and Questing knights must always be set to attack large enemy monsters.
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