Re: EA al-Nadim - The thousand and one nights (WIP)
This should have all recruitable units apart from the assassin.
By how it seems to turn out in my head, this nation won't have too much standing power compared to many other nations, but has a relatively good magic diversity, decent raiders, and with djinn-summons and dervishes possibly a meaningful niche for a water bless - though I reckon both djinn and dervishes will die horribly from archers before you start using arrow fend and/or storm.
Next up I'll need to make heroes. I reckon Abdul Alhazred, Ali Baba (along with bandits!) and Sinbad atleast.
Alhazred will be an insane heretic S3D2B2 mage.
Ali Baba will be a bandit leader, nothing too special.
Sinbad will just be a sailing commander with bad event prevention.
EDIT: Alchemist is probably capital only. I think mystics will be sacred.
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