Re: MP Scenario Guide?
Well, I'm going to go ahead and throw some ideas out there... if a game happened to be a scenario then it would probably be appropriate to make a map specifically for it. In this case, the GM could given a starting point off the map that is connected to no other provinces. The GM nation would be comprised of many units (is there a max on how many units a nation can have?), and it could equip SC sort of characters to attack provinces (somewhat like the adventuring party special events. All units could cost 1g and 1 resource, the GM could have all spells too. Any events that would happen would occur after certain numbers of turns. Not all events would be bad, for instance, if the player went into one province, they might get a message saying, one of your soldiers found a powerful item under a pile of leaves and it has been put in your magic laboratory.
Also, there could be rewards (like gold sent to players) for defeating certain creatures in provinces.
In essence, the game would run like a story, the setting and characters laid out, but the characters creating the plot as they play. Victory conditions could then be whatever the players agreed upon. I think a lot of fun could be had with an excellent gm.
Last edited by vladikus; July 22nd, 2009 at 12:39 PM..
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