Quote:
Originally Posted by Corporal Kindel
Hello players:
I have a few more general questions from a game I played listed below.
1) About magic sites, I’m playing Maverni & I found the Gomorrah magic site, which enables the recruiting of Ba’al, Raphalite warriors, and Melquart. I build a fortress, lab, and temple, but there were no additional recruiting options in the recruitment area, why?
|
Gomorrah is capital site for Hinnom. You can't recrut other nation's units from their capital.
Quote:
Originally Posted by Corporal Kindel
2) I tried to use teleport for a druid that was heavily afflicted to a province where I had the chalice (on the other side of a large map), but when I cast ritual spell teleport, the only option it gave (for teleporting to) was the province I was currently occupying. Is this a bug,  or am I doing something wrong?
|
Did you try clicking the target province with the mouse after choosing to cast the spell from the ritual screen?
Quote:
Originally Posted by Corporal Kindel
3) I had a very strong guy snuffed out extremely quickly by a horror mark,  he had A4 W3 E5 S6 D5 N3 and had the following items: dimensional rod, crystal shield, skullface, robe of invulnerability, boots of messenger, girdle of might, snake ring, and was loaded down with 20 gems covering all the paths he had. I’d thought he was pretty much invulnerable, especially with the robe-of-invulnerability, he had a 25+ protection. He got snuffed quickly by the very first attack by the horror, was I just incredibly unlucky (with the DRN, dominions dice roll) or do these horrors have some additional attack ability that I’m unaware of that makes a high protection mage basically useless? … It teleported next to my guy and just attacked physically, didn’t use magic.
|
Horrors use "astral Claw" weapon which ignore armor. Bodyguards, luck, twist fate or teleporting away from the comabt might have helped.
Quote:
Originally Posted by Corporal Kindel
4) I had another druid that listed (in the right-click possession’s view) him as susceptible to cold & poison. He had: staff of elemental mastery, starshine skullcap, robe of invulnerability, earth boots, ring of wizadry, tome of lower plains, and (clicking on fatigue) age 62(165)  . I was wondering why he was susceptible to cold & poison since none of these items had any negative effects (as many other items do) and his age was under the affliction range (62 < 165) ?
|
The Staff of Elemental mastery grants you the "stoneskin" effect, which increases your natural prot to 15, but makes you suspectible to cold (erosion, you see?). The Robe of Invulnerability grants you the "Invulneraility" effect which gives you natural prot 25 but makes you suspectible to poison.
[/quote]