Re: New game - The Art of War, Fight!
Anyway, my issue is that many players seem to be ignorant, blind or trying to play a different game that others. When big player gets bigger, it is obvious that he will be unstoppable soon. If it's no diplo-game and there are some nations with thugs [better if they are teleportable], you may be sure that you are on the hit list. So attacking him now, when he is busy with someone else, is the only viable strategy. That's why there are vet only or invite-only games. So you can be [almost] sure that people will play to win or at least to try and achieve smth. Not just do some lame decisions and ignore the game.
And I think that game is going in that direction. And few others too. And I know perfectly well that winning without people trying to stop me is not fun at all. And is not worth much. So if it's true for that game, I will just switch to AI and look for more interesting game, probably some of QMs invite games.
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