Quote:
Originally Posted by Jazzepi
06:45 GMT on Friday July 17th Hosting delayed by 24 hours.
19:00 GMT on Saturday July 18th Hosting delayed by 12 hours.
22:30 GMT on Monday July 20th Hosting delayed by 24 hours.
07:35 GMT on Thursday July 23rd Hosting delayed by 24 hours.
23:10 GMT on Friday July 24th Hosting delayed by 24 hours.
In the past 7 days we've had an average of 15.42 hours of delays per day. This is going to have to come down if we ever hope to finish.
Jazzepi
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I agree that this number of delays is far from ideal, but the alternative is so much worse that it's on a completely different level. As forcing nations to stale by denying delay requests will only increase the unbalance in this already seriously unbalanced game. And forcing nations to stale is also a sure way of encouraging them to turn AI, and we've certainly had enough of those here to last for several games. Unless players want this to become an even bigger AI-ganging orgy of course.
Maybe the number of delay requests also reflects how much some players are struggling with a 48 hour schedule. As with a game this size, turn time can increase substantially a lot sooner than it does in smaller games. So while switching to 72 hours at turn 53 is early for some games, here it could be considered late given the scale of the game. Although I personally am still ok with 48 hours.
Nobody has been abusing the delay requests in my opinion, and I'm pretty certain nobody here would do that anyway. So until further notice, or until Baalz smacks me down for being out of line as his admin deputy, requests to delay the game because of hurricane's, re-installation of operating systems, or just because of simple lack of time, will continue to be granted. As all of these are certainly within reason.
Although if a player says "Can I have a delay just because I want to hold the game up for no reason" then there's a good chance that will be declined.