Quote:
Originally Posted by Gregstrom
This looks great! A couple of thoughts have sprung to mind, though.
1: If you give implementors a #researchbonus of a few hundred, maybe you won't need to start with so many of them in order to get your research together quickly.
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I gave them a 300 researchbonus, but in the game it only reaches 99 rp, but that's better than before.
Quote:
Originally Posted by Gregstrom
2: As things stand, Game Masters and Implementors can be wished for by players. This might be a little over-powerful. If you add non-recruitable units called Implementor and Game Master with lower monster IDs than the ones the GM nation is using, they'll be the ones picked up by Wish. As an idea: give 'em straight 8s for stats, no magic, immobility, 2 hits, starting affliction of disease and... lots of leper and reaper bonus.
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I had not even thought of this, thank you. I'm going to add this in for sure.
Quote:
Originally Posted by Gregstrom
3: (I thought of this while typing) A free national GoR might be good. Then you can have Implementors as non-commander recruitables (as well as commanders), and GoR them. That would help to ramp up Implementor numbers early in the game.
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Hm, if I am not mistaken, they already have GoR through the debug mod. But just so I am clear on the reason this this, you're saying that I could make implementers recruitable units for cheap so that other ones could cast GoR on them, or are you saying it is possible to have a GoR that is cast on every unit in the nation? If this possible, this would be great because I would like to eliminate any map editing from this mod (besides adding a province for GM nation and using #specstart).