Re: Pyrothere - LA slowpace - Game on!
Ah, misfortune.
I played Mis-2, once in a game by my own devising, and once as a permanent sub. In the former I found it very frustrating. In the second it was crippling: in 30 turns, I had about 5 labs and 5 temples destroyed (in one particularly bad stretch, I lost one of either six turns consecutively). Revolts all over my empire: cost me two castle builds (over 2000 gold down the drain!), and two would have doomed me had an enemy been more aggressive, as they hit a vital crossroads province that would have left me unable to combine my armies against his. (My PD even at 25 wasn't able to stop knights).
It's the unpredictability I can't bear, the chance that something really, really important goes. I'd take death scales any day. It might be damaging, but at least it's steady, controlled decline which you can plan around. Other people have other views, of course.
If you have high Mis, you might generally want high PD (20 or so?). Good PD should mostly stop weaker revolts like barbarians and tritons. On grassland and plains where you can get nastier enemies like knights, PD might not work, and you probably just have to suck that punishment up. Alternatively, if it's a really important province and you don't want to put a fort on it, build a lab, and station several research mages there. When the revolt arrives, they'll assist the defence and their spellpower should be enough to help the PD see off the invaders.
|