Provinces
I would love to flesh out the provinces a bit more.
I think I know how to make spells castable only in certain province types.
So, if you have read some strange authors I don't remember, you know that there are magic lines all over the world. Only where these lines cross the most powerful magic is possible.
So I'd like to limit the more powerful spells to be cast only in certain provinces.
Additionally I'd like to concentrate income in a few provinces, the other will be mostly worthless hinterlands.
So you should have more strategic options when attacking an enemy, cut him off his tartarian access, etc.
There could be additional rules like no castles or only wizard towers in high magic provinces.
I'm not entirely if everything of that can be made to work and I'm wondering if it's even worht the effort.
Thoughts?
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