Re: Getting an air-assault army to work
I like to use Air Mobile forces as either a reserve or as commandos. As a reserve, you normally wouldn't commit them until after you have had a chance to locate your opponents AD. As commando's you need the right sort of terrain. Streams that get you into the enemies rear are the best. There are little things that help, but not much. Put your lowest experienced leg unit in your highest experienced heilo. Put that in fron and fly in trail (one behind the other). That will getthe more experienced heilo shot at first. He has a better chance of surviving, and the loss of that low experien leg unit won't hurt quite as much. After that the #2 heilo takes over, then the #3, etc. Move the first helio a few hexs, then go to the next one, all the way down the line. You are doing this so that if your first helio lives thru it's finding the AD, the next helio will have a lower to hit percentage, since the AD unit won't have a consecutive shots bonus like it would on the first helio. You hope. Count on losing 50 to 75% of your units. So it won't help much, but even a little is sometimes a good thang.
Just an aside; SP is a combined arms game. You will always do better with a combination of forces. All armor or all infantry or all arty is just as bad as all air mobile.
BTW, NEVER fly across a large wooded area or across the center of an open field. Go around the woods and stay close to the trees.
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