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Old July 30th, 2009, 07:04 AM
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Default Re: Balance Mod Available for SE:V

Thank you again Kwok for your continuous work.
I like the way you solved the:
"9. Fixed - AI players were breaking their treaties in unison versus the mega evil player"
very much.
I tried the same by only letting the anger increase against the MEE, but for empires with huge fear this did't always work. Your solution should probably result in breaking all treaties within about 10 turns, which seems optimal IMO.
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