Quote:
Originally Posted by archaeolept
not pedantic, but not especially relevant. The guide was for pre-nerf Hinnom. I'd take claims of their being vastly over-powered more seriously if those complaining had actually won games with them (against reasonably good opponents). The nerf hit them hard, making them only over-powered. They are certainly not as excessive as Ashdod, and probably no more dangerous in EA than a standard Niefl bless.
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In Darkparadise I not only won, I completely dominated to the point that in year three I annihilated the second place power (Sauromatia) over two turns before simultaneously declaring war on all remaining players including (all viable positions) Micltlan, Neifelheim, TC, and Lanka (played by K). That, BTW, included posting this guide around year two so everyone in the game knew exactly the strategy I was pursuing. To be fair that was pre-nerf, but I don't see anything in the nerf that negates the fact that Hinnom is strong or very strong in every aspect of the game leading to a cumulative effect of being more than very strong because a lot of it is a multiplicative effect.
When you're among the leaders in province count because of your initial expansion it stacks with your strong scale income and broad ability to site search leading you to likely be leading in gold, gems & research. Your strong giant troops leave you no need for short term magic research goals, start immediately for your optimal medium/long term goals. You've got a strong blood economy and immediate access to massive blood stone forgings and good national summons. You've got top notch SCs along with standard troops & PD strong enough to fight all but the best elites with no support...but then again you've got 2x as many mages as anybody else so then there's no reason they have to.
Yeah, early game Hinnom is comparable to Neifelhiem, the difference is Neifelhiem fades in power as the game progresses and people manage to field counters, while Hinnom starts at the top of the power distribution and steadily gets more powerful (blood stone forging since year one, blood economy, strong research with diverse mages, strong gold & gem income, arguably the best end game summons available to anybody)