Quote:
Originally Posted by Gregstrom
It's time-consuming, but... If you gave each nation a series of spells that could summon unique researcher units (so multiple spells and unique units would be required for each nation) then you could both cap the number of researchers per nation (i.e. if a nation had 5 summon spells, they could only get 5 researchers) and, by setting costs and/or research levels of the spells appropriately, you could limit how quickly a nation got them.
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Err. Ain't that simply impossible? 70 nations x 5 spells takes 350 spell slots, over the limit by about 220 spells. Only way I could see this happen would be to make a different version of the mod for each era and save spell slots by overwriting nationals from other eras.
But is this all trickery really so necessary? I mean we're playing (mostly) against humans? You could just say that you can only have 3 researcher units, if someone cheats, you could easily tell it from the research graph.