Quote:
Originally Posted by Imp
Scouts could restrict purchase of but give a secondary role. For each scout you have on a map it can check one adjacent map to see if clear.
As in at end of battle says checking map to North you say if empty or contains hostiles, means keeping them alive is a good thing & could possibly role a dice for result. Say 1-4 correct intel 5 failed 6 incorrect intel.
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That's a very interesting idea. We'll go with it, as it gives scouts some value.