Quote:
Originally Posted by Imp
Map if build one large 145x145 map & split as follows
Each map contains a 5 hex border it shares with other maps for continuity
For balancing a player could recieve less R&R points the further he gets from his turf as harder to pick up ammo recruit people. Say HQ 100% but -20% for each map away from
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I'm going to go with the 16 grid idea for this one.
Roads will be placed so they line up with adjacent maps.
I just generate a random somolia vs somolia map, then erase all the roads and buildings. Then rebuild the map.
For R and R points all the player can count on are the points gotten from the home base map,but the player gets them before every round except the first.
Yes that makes sense for points on additional maps.