Re: Underwater gameplay enchantment mod (UWGEM) v0.6
Yay, triple post!
Anyways forgot to mention one important thing. I'll also be making a global version (that'll work in all-ages games) without the new coastal recruits for the UW nations, because people seem to be intimitated by them. It's a bit wonky solution, but it's probably necessary to make this mod more vanilla friendly.
I can understand why people would be against the new recruits ("you dare to mod *new* units to sacred vanilla nations? How dare thee!"), but I really see it as necessary. Besides LA R'lyeh, UW nations aren't reallly ramping up the victories in the Hall of Fame, you see? If I just make the UW-access more common, it would just make the UW nations even weaker.
Besides, the "only crap in land castles" feature, although thematic, really doesn't work in the long term. It just makes it hard for UW nations to hold their land provinces and disencourages them from going to land, which leads to the "turtle underwater" problem.
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