Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW
Version 0.8 is finally up and it's a pretty huge update in terms of gameplay - now I think Ogres have a decent midgame and hell, maybe even a lategame if they really crank the blood and have a strong pretender.
GO GET IT ON THE FIRST POST.
Please do feel free to comment on anything regarding the mod - without feedback there's no way I'd be able to keep modding effectively.
-- version 0.8
-- TWEAK - Gorger Pitfeast B3 -> B4
-- TWEAK - Scrapapult goldcost 170 -> 150
-- CONTENT - Mawfiend summon added
-- CONTENT - Mawpit summon added for B3E1, H3 blood saccer, no slots, no upkeep
-- CONTENT - Mawgut summon/transformation added
-- TWEAK - Braugh's weapon now raises those it slays
-- CONTENT - Yhetee shaman summon added
-- CONTENT - Skrag the Slaughterer hero added
-- TWEAK - Tyrants reduced to 80 leadership
-- TWEAK - Slaughtermasters get FE 100% pick
-- TWEAK - Gnoblar single recruits added as option, new 'flung scrap' missile weapons
-- TWEAK - New costs for commanders in line with new philosophy
-- TWEAK - Reduced costs of most recruits
-- CONTENT - Henchfiend summon added as researcher with access into death/fire
-- TWEAK - Ogre Temples, being pits in the ground, now only 100 gold
-- TWEAK - Butcher and Slaughtermaster mr boosts
-- TWEAK - Gnoblar got some patrolbonus to reflect their multiunit status
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