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Old August 3rd, 2009, 09:26 AM

analytic_kernel analytic_kernel is offline
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Default Re: What Makes a Good Hero?

Thanks for the feedback, guys.

Quote:
Originally Posted by Agema View Post
QM's pretty much right: mostly they need to make sense thematically.
Definitely agreed.

Quote:
Originally Posted by Agema View Post
I would flag up just one issue on fighter heroes, though. 15 Att/Def is supposed to be utterly exceptional, the absolute limit of human capability.
Agreed - I've been following the modding manual's advice on that.

I think that this does raise a point though: how do you make acceptable fighter heroes for a human nation which are better than the nation's elite troops, assuming some of the elites are already in the 13-15 att/def range? Maybe adding special abilities is one way to go. Using demigods might be another way. (EA Arco has the Son of Titans, which is more in that vein.)

Quote:
Originally Posted by Agema View Post
I have quite a low opinion of many fighter heroes - many of them won't even make adequate thugs,
OK, this is an useful evaluation. Do you hold this opinion only for many of the vanilla fighter heroes or for many of the CB/WH fighter heroes as well?
My feeling is that I want fighter heroes to be thuggable, and so I need to find some good role models for them.
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