Re: What Makes a Good Hero?
I think if you want heroes good enough to warrant taking luck scales, they have to redefine the nation in some way. Things that do that are:
New magic path(s) or ability to forge new boosters
Forge bonus for non-earth nation
Stealthy preacher, or L3 holy for a nation with weak priests
Assassin with good default equipment
Hero that attracts chaff units each turn
etc.
For a slightly boosted human hero, most of the time I'd rather have someone with high leadership/high movement and possibly a standard to boost morale. Human units are just going to die, it's not very useful to have a hero who is basically an inefficient thug. Hope this helps.
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