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Old August 6th, 2009, 09:34 AM

TheDemon TheDemon is offline
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Default Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!

Quote:
Originally Posted by rdonj View Post
Gem generators, even aside from being unfun, are micromanagement hell. You have to have hundreds of commanders running around with gem gen items on them, and in the case of fever fetishes they'll eventually die. So you need to pass the fetishes off before that happens. Which means you need more than a constant rate of commander growth, eventually it will balloon preposterously. Gem generators are also too much of a strategy in and of themselves. If you just make enough more of them than anyone else, eventually your gem income will be so high that no one can affect you and your territories are more or less meaningless. Ask micah
The last part of that is the reason gem gens are banned. You build more and more and more and eventually your territory becomes irrelavent, since the lion's share of your gem income comes from gem gens. And then you use them to empower up a wish caster and wish for gems every turn and it gets totally ridiculous. And then you realize that every other player who also made it to turn 90 has done the same thing and it's near impossible to kill them because they've stacked 30 domes with the gems they've generated (ok, so that was patched out, mostly) and everyone quits since the tenacity needed to kill someone with an invisible gem income like that is something few players have.

And that's the main reason gem gens are unfun, nevermind the micromanagement (you click a pool all button, then readjust anything you needed to hold pearls. big micro there...).
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