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Old August 9th, 2009, 10:32 PM

Trumanator Trumanator is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Well once I got a look at Alchra's sacreds my estimate of the nation jumped about 4 notches. You think shadow vestals are good? Try them with a decent shield, 12 hps, 11 strength, high damage magic weapon, and unbanishable. Not to mention their only 40 gold 7 res. I dunno about the rest of his troops and mages, but those sacreds alone make his early and mid game.

edit: I don't want to tell another player how to play his own mod nation, but just judging by their similarity to shadow vestals, an A9 W9 bless strikes me as... less than optimal. Of course if there's some master plan then consider all this my own misunderstanding.

Last edited by Trumanator; August 9th, 2009 at 10:40 PM..
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