Re: Tourmaline - Mod Nations Game (Playing)
There is a plan, we'll see if it works out. It depends partially on Alchera's non-capital sacreds, the Dreamwalkers, and partially on something else I won't mention. Also, the bless is partially for the Dreamhunters (Assassins), whose invulnerability I wanted to maximize. They're too expensive to be disposable.
My kudos to Stattis for continuing to come up with the blood slaves to get more Mawtribe Ogres and otherwise making life difficult for me.
Out of curiosity, Trumantor, what bless would you have taken? Fire?
I lowered their cost from 50 gold and 8 (or 9) res in my last update to the mod. I may undo that with my next update. I'm also thinking about increasing the gold cost of the Dreamhunters but making them one year shy of old age, rather than starting old.
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