Quote:
Originally Posted by Koh
I suppose you could try to reproduce the approximate effect by creating an invisible aircraft with a really really high EW value called something like "Iskander battery" and having it fire the missile as a PGM. That way you'd have a stand-off launch of the missile by an invisible plane that no SAM system would probably fire at. But even then what's the point really, other than some scenario situations. The Iskander hardly is a battalion commander level asset. And I'm not sure if the numbers go high enough for the game to model the effects of the warhead.
And even if you'd do that, you could still have your invisible Iskander battery doing a flyover of the map in case it couldn't lock on the target.
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I like this idea
It is intended for certain, very specific scenarios. It shouldn't be general use, at least not until more data comes out on how it's used. To my knowledge, the 2008 South Ossetia War was the first time the Iskander was used. And here it was only used twice.
Quote:
Originally Posted by Marek_Tucan
Also note that the use you describe were strikes against bases, not against troops in the open - that is the mission of Iskander, not plinking at tank platoons in the field. Sort of like the difference between Air Force cas )close support) and BAi (Battlefield Interdiction) missions - Iskander is for the latter.
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It had 2 strikes, one against the ammo depot, the other against Georgian tanks stationed at the tank base. So at least one tank was killed via a direct hit. "It was an Iskander missile that inflicted the high precision strike on the Georgian Separate Tank Battalion base in Gori. An Iskander missile
also made a direct hit on the arms depot, causing it to explode and inflicting extensive damage on the tank battalion."
By base, the MDB means tanks located at the base, because there is not much else to hit. It also singles out the ammo depot as a more specific hit.