Between the file fixes that have been discovered independently by the modders and these combat fixes, I think you'll find this next patch is practically a different game. The AI used to handicap itself in all sorts of ways in combat, like moving TOWARDS the enemy after firing missiles or firing seekers on each ship before it had finished firing direct fire weapons -- and destroying some of the targets of the seekers before they could even move. With the build bottleneck broken and the combat smarts added you'll be fighting for your life against these modded AIs...
