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Old August 12th, 2009, 07:55 PM
Squirrelloid Squirrelloid is offline
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Default Re: Experimental Game - Outofthelab

Quote:
Originally Posted by Illuminated One View Post
  • Nation.........Research.......Upkeep
  • Arco...........Good...........-25%
  • Ermor..........Med............default
  • Ulm............Med............-25%
  • Marve..........Good...........default
  • Sauro..........Med............+25%
  • Tien...........Med............-25%
  • Mictl..........Bad............-25%
  • Abysi..........Good...........+25%
  • Caelu..........Med............+25%
  • Ctis...........Med............default
  • Pange..........Bad............-25%
  • Agart..........Med............-25%
  • Tirna..........Med............default
  • Fomor..........Med............+25%
  • Van............Med............+25%
  • Hel............Med............+25%
  • Niefel.........Bad............default
  • Kail...........Good...........+25%
  • Yomi...........Bad............-25%
  • Hinnom.........Med............+25%
  • Lanka..........Med............+25%
  • Atlantis.......Med............-25%
  • Ozeania........Med............default
  • R'lyeh.........Good...........+25%
A limited list of winners and losers based on those nations i know something about. I could speculate on some more, but I won't for now.

Winners:
Arcocephale - cheap upkeep, improved research tempo, gold-efficient units.
Marveni - good research much earlier than it would ever be able to afford it normally. Solid gold-efficient troops.

Losers:
Atlantis - primary commanders (BK/BQ) are impossible to afford. Units that actually do anything are also prohibitively expensive.
Kailasa - hideously penalized on research upkeep. Is a strong researcher in standard play because its research chasses have cheap upkeep and cheap initial costs.
Hinnom - maybe they deserve it, but can they even buy a commander, much less units for him to lead?
Caelum - Both of its two expansion strategies are prohibitively expensive, and one of them is fiscally impossible without amazing scales.
Tir Na Og - virtually impossible to get going, too gold intensive. Can't even afford what is generally used as its 'standard' commander without amazing scales.
Rlyeh - all its units that actually do anything are gold-intensive.
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