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					Originally Posted by Illuminated One  Nation.........Research.......UpkeepArco...........Good...........-25%Ermor..........Med............defaultUlm............Med............-25%Marve..........Good...........defaultSauro..........Med............+25%Tien...........Med............-25%Mictl..........Bad............-25%Abysi..........Good...........+25%Caelu..........Med............+25%Ctis...........Med............defaultPange..........Bad............-25%Agart..........Med............-25%Tirna..........Med............defaultFomor..........Med............+25%Van............Med............+25%Hel............Med............+25%Niefel.........Bad............defaultKail...........Good...........+25%Yomi...........Bad............-25%Hinnom.........Med............+25%Lanka..........Med............+25%Atlantis.......Med............-25%Ozeania........Med............defaultR'lyeh.........Good...........+25%
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 A limited list of winners and losers based on those nations i know something about.  I could speculate on some more, but I won't for now.
Winners:
Arcocephale - cheap upkeep, improved research tempo, gold-efficient units.
Marveni - good research much earlier than it would ever be able to afford it normally.  Solid gold-efficient troops.
Losers:
Atlantis - primary commanders (BK/BQ) are impossible to afford.  Units that actually do anything are also prohibitively expensive.  
Kailasa - hideously penalized on research upkeep.  Is a strong researcher in standard play because its research chasses have cheap upkeep and cheap initial costs.
Hinnom - maybe they deserve it, but can they even buy a commander, much less units for him to lead?
Caelum - Both of its two expansion strategies are prohibitively expensive, and one of them is fiscally impossible without amazing scales.
Tir Na Og - virtually impossible to get going, too gold intensive.  Can't even afford what is generally used as its 'standard' commander without amazing scales.  
Rlyeh - all its units that actually do anything are gold-intensive.