We have had a lot of feed back on the 10 turn no attack rule.
While most agree that 10 turns is ok they have a valid concern i will address right now.
During the 10 turns you may NOT take a province that adjoins anothers capitol. If you get hemmed in prepare to fight your way out on turn 11.
As 1 guy said "The fastest Rush he had ever put on someone started about turn 7" so we are just slowing the rush nations by about 3 or 4 turns. Not that big of a deal.
PM me if you want to make a comment, I am always open to suggestions but a Number of players (mostly newer) are somewhat concerned about certain nations AND skill level differences.
This is the only way we could come up with a viable solution to make everyone feel 'secure' (at least for 10 turns), it should get real interesting after that!!
