Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
I never realized curse was that powerful (I thought it was 200% but it seems more like 500% after watching that battle, taking regeneration's defense against afflictions into account).
Although even considering that, the chest wound that early in the battle on a unit which could only be defeated by a chest wound was fairly lucky. Additionally the 1attempt 1kill mind hunt on some of my backup the previous turn didn't go that well for me....
I definitely made mistakes, the flight was supposed to increase my odds of making mage kills (honestly I didn't want flight but I felt like if I had the item it was better than going into battle without boots... a bit of flawed logic on my behalf), which I suppose it did do (you came very very very close to losing every single mage you had brought), but it was also probably entirely responsible for my loses and I can't afford any loses at this point. Additionally, I prepared against a couple of tactics that you didn't end up using, and as a result hurt my ability to handle the tactic you did use.
I predicted I would be dead long before turn 30. The strategy you are currently using has gotten fairly lucky, I feel that there is another strategy you could be using that would have eliminated me much faster, and with less random factor.
Right now I'm just trying to have some fun with the game and see what happens. I think the morale for the vet players is extremely low and for the past few weeks communication has been getting more and more scarce. However like I said, atul is 75% of our team so if he wants to continue playing I want to try my best to help him. If someone who doesn't know what is going on subs for him and screws up his position he'll almost certainly have to quit. So, if you force him to take a sub it will probably end the game earlier than if you fully accommodate him. If your goal is to enjoy the game as long as possible you would want to do this.
I remember stating earlier in this thread that if you wanted to see late game strategies you shouldn't've drafted a game scenario that was designed so poorly that most of the veterans refused to return. However, now I feel that you could just accommodate us to try and keep us from forfeiting. Although I can't really speak for the rest of the team. Everyone on the veteran team has noticed a marked decrease in interest over the past couple of weeks. Although overall communication has been going down ever since turn 8, or 9 (yep thats right even before things went poorly).
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