Re: Momentum 2 - Closed, prepare pretenders for Aug. 25 start
I agree there's a difference. In one case you have the opportunity cost AOE mentioned. I did originally mean only auto spawn units but I agree with Archaeo's point about vamps. It may be partly because of a feeling that the changes made for this game have reduced the gem supply in the end game but I haven't done anything to nerf blood. I think removing vampire lords' summon ally ability (in addition to the soul contract and onaqui changes) is reasonable.
Following up on the issue of using blood stones only as path boosters, not gem gens, I still haven't had any success with this. I'm going to post in the mods forum in case more experienced modders have ideas. If no solutions present themselves I'm inclined to go without a second earth booster (and believe me I'd like a misc slot earth booster for my Vanadrotts).
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