Re: Fire vs. Death heavy bless
Squirrelloid - how many sacred units are required to conquer a province? Could you believe that 6 is enough? I was never good at that part of the game, and it obviously depends a lot on the unit, but some unit/bless combinations can get by with really few units. Fire 9 and/or Water 9 are the most useful blesses here, because they force the enemy to rout faster.
That's also what makes F9 useful against chaff - you don't have to recruit as many sacred units to win the battle. On turn 5, you may have 5 armies conquering independent provinces every turn, without mercenaries, and the sacred troops will help you in your first war against almost any nation. High death isn't as useful at that point.
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