Quote:
Originally Posted by Sombre
It's actually worse for modders if it's based on ID imo.
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There are currently no mod commands that change the independent spell list. The only way to change them is by modifying current spells. If the spell list is set by by name then the names could not be changed.
#SelectSpell keeps the same ID, therefore I would hope the spells are selected by ID, not name.
None of this has been tested though. I think I have seen the independent AI use added spells, so this discussion could be moot.